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ABOUT

I'm Ben Gracey, a 3D artist and technical creative specializing in real-time FX, lighting, and environment design in Unreal Engine 5. With a background in both fine art and digital production, I combine visual storytelling with technical execution—using tools like Houdini, Blender, and UE5’s Lumen and Niagara systems.
I’ve led and collaborated on projects ranging from cinematic shorts to real-time simulations, and I’m constantly exploring how procedural tools and real-time engines can push the boundaries of digital art. Whether it’s building atmospheric worlds or simulating complex effects, I’m drawn to work that blends mood, motion, and meaning.
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