
Dwarven Cave
Dwarven Cave — Team Project | Solo Unreal Build (UE 4.23)
All Unreal Engine work by Ben Gracey
This project was created during my third year of college as part of a collaborative team effort. I led our group through the production process and took full responsibility for bringing the project to life inside Unreal Engine. At the time, none of us had experience with Unreal — so I made the decision to dive in, learn the engine, and take charge of the entire implementation pipeline.
While my teammates focused on modeling and texturing key assets, I handled all aspects of the Unreal Engine workflow: from world building and lighting to FX and post-processing. I was responsible for translating our shared artistic vision into a playable and visually polished real-time environment.
Built in Unreal Engine 4.23, this scene was assembled without access to Nanite or Lumen. Instead, I used baked lighting, atmospheric fog volumes, and layered particle systems to achieve a moody, cavernous atmosphere.
Tools Used: Unreal Engine 4.23, Blender, Substance Painter, Quixel Megascans, Photoshop
My Contributions
-
Led a collaborative team project and spearheaded the Unreal Engine production
-
Designed and built the full environment inside UE4 based on a shared visual direction
-
Integrated all assets and handled level layout, composition, and set dressing
-
Created baked lighting setup and atmospheric fog to enhance visual storytelling
-
Developed particle FX using Cascade (pre-Niagara) for ambient dust and cave effects
-
Optimized collision, lightmaps, and materials for real-time performance
-
Applied custom LUTs and post-processing to establish tone and color harmony

