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Dwarven Cave

Dwarven Cave — Team Project | Solo Unreal Build (UE 4.23)

All Unreal Engine work by Ben Gracey

This project was created during my third year of college as part of a collaborative team effort. I led our group through the production process and took full responsibility for bringing the project to life inside Unreal Engine. At the time, none of us had experience with Unreal — so I made the decision to dive in, learn the engine, and take charge of the entire implementation pipeline.

While my teammates focused on modeling and texturing key assets, I handled all aspects of the Unreal Engine workflow: from world building and lighting to FX and post-processing. I was responsible for translating our shared artistic vision into a playable and visually polished real-time environment.

Built in Unreal Engine 4.23, this scene was assembled without access to Nanite or Lumen. Instead, I used baked lighting, atmospheric fog volumes, and layered particle systems to achieve a moody, cavernous atmosphere.

Tools Used: Unreal Engine 4.23, Blender, Substance Painter, Quixel Megascans, Photoshop

 My Contributions

  • Led a collaborative team project and spearheaded the Unreal Engine production

  • Designed and built the full environment inside UE4 based on a shared visual direction

  • Integrated all assets and handled level layout, composition, and set dressing

  • Created baked lighting setup and atmospheric fog to enhance visual storytelling

  • Developed particle FX using Cascade (pre-Niagara) for ambient dust and cave effects

  • Optimized collision, lightmaps, and materials for real-time performance

  • Applied custom LUTs and post-processing to establish tone and color harmony

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© 2020 by Ben Gracey. Proudly created with Wix.com

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