Week of March 16th
Updated: May 11, 2020
This week I worked on creating the blocked out DND scene from the immersive experience we are putting together (Last two images were drawn by Frenchy). Getting the basic shapes into place and being able to move around it in unreal gave use a good idea of how big assets should be to the player. I also created a very simple lighting set up for the time being, the idea behind the lighting is to blow out the board with light while hiding most of the outside of the scene. I am lighting this way to make the area around the board and people ambiguous so the player can't really tell where they are.